﻿using UnityEngine;
using System.Collections;

public class BtnStartGame : MonoBehaviour {

    public float m_timer=3.0f;
    public AudioClip m_clicksound;
    protected AudioSource m_audio;


	// Use this for initialization
	void Start () {
        m_audio = this.audio;
	
	}

	public void Onclick () {


        Application.LoadLevel("mrlv1");


	}
}
